Description: Modeled with 3D Studio Max 3 and rendered with VRay.
I used the standard illumination light of 3D Studio Max 3. Modeling
technique for cars: Step 1: I draw with edit spline the basic shape
of the car to form a network wire; step 2: apply a surface (patch steps 0)
and an edit mesh modifier then start extruding some parts (where is necessary)
and working at the general details; step 3: apply mesh smooth with iterations value 2.


Image Adrian Cristea
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