Description : Modelled, assembled and rendered in Bryce 4.1
This is the first stage in the building of Kalaenia city, it will
have some more structures. Greyscale to Height (G2H) modelling
based on vector drawings in Illustrator, about 1400 objects.
Mostly procedural textures, with exception of main rocks and containers.
Postproduction in Photoshop (just levels, blur and noise).
Sky from stock image.